Tuesday, 23 November 2021

Revised Treatment

 Night in a Dystopian Britain. The camera pans across a city littered with tall buildings. All is quiet except the eery sound of sirens echoing through the streets.

Pavements have no signs of life at this time of night, propaganda and curfew warning signs are the only placards decorating the plain walls of this city. All signs of art and creativity are diminished in this world. Between each street lamp is a Government issue tannoy. They patiently wait for the next commands to issue out of them. 

At a block of flats, much like the others dispersed all over the city. The Protagonist watches through the french blinds at his window for signs of police. He isn't aloud to leave the confines of his flat. Regardless, he deems the coast clear and steps outside to catch some air. On the balcony he pulls out a cigarette and begins to smoke. 

Deep beneath our Protagonists feet, down the sewers and through the winding, labyrinthine passages of the underground, something is stirring. Two characters walk through a dimly lit passageway. Set into the walls of the tunnel, speakers and sound equipment are partially visible. The characters are walking with a great purpose, as if a plan they have hatched is coming into fruition...

They arrive at a booth. Two turntables and a mixer sit waiting for the two Pirate DJ's. DJ 1 stoops down to pick up a record. He places it on the turntable. With the press of a button, the turntable begins to spin. Small grooves on the side of the disk move animatedly at different speeds. Sound begins to grow as DJ 2 pushes a volume slider up slowly. With it, the first colours start appearing on the mixer, mirroring the levels of the music which begins to build.

The Government tannoys begin emitting a sound. In this world, sound induces a kind of synesthesia, generating colours which pulsate to the sound of music. None of the characters have heard music in a very long time, hence the world has been grey.

Alarmed and confused, the Protagonist watches as the tannoys build in sound and vibrancy of colour. His previously grey attire, is lighting up. He ducks in his confusion, feeling worried and exposed outside in the presence of this sound. 

All over the city, windows begin to light up and glow. Radios begin emitting the sound and, in the dead of night, people begin to notice. All over, people are listening on their radios and televisions, which are all broadcasting the sound, alongside a mysterious waveform. 

Meeting begin in the wide corridors and busy rooms of the Government establishment. The officials have all congregated, a large projector demonstrates their radio interception through the waveform. These antagonists are infuriated. A spectacled politician sits in the corner, brooding. He turns to face a law enforcement officer. After a brief dialogue, the Officer speaks into his walkie-talkie, communicating with Officers all over the city. They are dispatched to settle the growing excitement in the city.

The protagonist has now taken to the streets, awe struck by the sounds he has never heard before, which are seeping through every tannoy. A lightbulb flickers in the distance and in the background, as the Protagonist walks off, two silhouettes appear against a brick wall. Suddenly the Protagonist is pinned to a wall by an Officer. Simultaneously, the Officer's partner ushers for his attention. Turning to look, they see commotion through a crack in the buildings.

Revelry is in the air. Through this crack colours are glowing and shapes shift past. In the Officers momentary lapse in concentration, the Protagonist breaks free of their grip, pushes past them and runs headlong into the bustling crowd. 

The music has incited a kind of protest party. Colours never seen before are bursting from the vibrant array of characters who parade down the street. Festive behaviour in the dead of night has not been seen in a very long time. The Government can only watch on in fury as hoards of people, too many to be controlled, progress. All unified. All heading in the same direction.

The congregation proceeds through a dilapidated fence and down a tunnel. The Protagonist runs through the throngs of people. The tunnel illuminates artwork on the walls, followed swiftly by speakers and wires resembling that of the Pirate DJ booth. He is close.

He sees a shape stooped down by some of the equipment and skids to a halt. The mysterious lighting/synth characters have their back turned to the Protagonist, immersed in twiddling the various knobs and dials set into the wall. Each action they perform triggers sounds and lights to burst out. As he draws nearer to get a closer look. One of the mysterious characters looks over their shoulder to reveal a masked face. A button in pressed and a strobe begins. Alarmed, the Protagonist looks on with a look of awe. Zesty characters appear out of the darkness and disappear as quickly as they manifested. In the strobed spectacle of confusion. The DJ's can be seen. The music has climaxed and a large crowd is visible behind them.

(END CREDITS)

The sun rises over a colourful city. Blocks are decorated with art, the sky is beautiful. It is as if the city has taken a breath of fresh air and a new dawn has begun.........

Notes:

A new draft which fits with the storyboards and has animating more in mind. Was good to make another draft as I could drop ideas which are less relevant now, and is informed more by the research as the process has moved forwards.

Thursday, 18 November 2021

Storyboard Close up drawings

 

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Colour pallet draft 1

A brief look at colour theory has given me an idea of how to use colour within my project. It has been inspired by the colour pallets of films I like and slightly altered. on the top left, we have the cold colours which will be the first to be shown amongst the greys. A spectrum of blues was necessary for this as they wont pop out on screen at first, but will represent the excitement which begins to grow.

Warmer colours appear as the sound grows. These are represented on the right. These will be used to represent sounds, and the character who emerge in the new, growing and creative world that is rising.

Colours will develop further as textures and aesthetics for the film are further realised.


Character Turnarounds

Characters 1&2
Colour and B&W


Character 1: Protagonist

Many of the characters in Big Smoke conceal their identities. This was first imagined in my designs for the Protagonist. Working with a draft of a colour pallet, I have kept the grey tones for them to blend with the night time backgrounds. Doing light in reverse seemed a good aesthetic for the film because it gives a gloomy atmosphere but also emphasises the sounds within it, which are accented with colour. In his coloured rendition, I have chosen cold colours to start off the journey he goes on. This will develop as the film progresses and the creative atmosphere grows. More colours will be used to juxtapose with the originally cold world.

Character 2: DJ 1

Modelled after my favourite DJ, Sherelle, I have chosen vibrant colours. The DJ's represent rebellion and protest in the defence of creativity. Therefore, she will be adorned with psychedelic clothing. The sounds represented by visual features in the film, will also use the colours of the DJ characters to show their incitement of the protest.


Characters 3&4
Colour and B&W


Character 3: DJ 2

Alongside the vibrant colours of DJ 1, I gave DJ 2 some bright green colours. The textures etc. have not yet been decided so the crosshatching is a temporary look. The colours are to remind me of their connotations within colour theory. With this character, the electric green represents new life, but also elements like code, much like the connotations in The Matrix where green represents sickness in the world and digital attributes.

Character 4: Synth and Light Operator

This mysterious character has their back turned for most of their screen time and doesn't have much colour. What I hope to represent with their actions is the vibrancy they create, rather than in how they look. Their sole purpose in the film will be to twiddle with various electrical dials, triggering changes in sound and lighting. They will definitely be a tool for conveying the multi modal experience I wish to convey as an Ulterior feature of the film.

Characters 5&6
Colour and B&W


Character 5: Law Enforcement

Character 6: Politician

The beginning of the film marks the world created by the oppression of politicians and the enforcement of it by officials in law. Therefore the world and these characters will contain no colour, emphasising the monotone world they wish to create. Within the colour script, this should subconsciously show them as antagonists.

Notes:

- Initial colour ideas have been established for each character with thought about colour theory. These may change to fit in with the colours of the film in general.