ARMATURE BUILDING/PUPPET MAKING
By mapping out the sizes of each part of the puppet and considering which parts I would want to have more movability allowed me to make an aesthetically pleasing character. A part I would have changed is making the puppet bigger. As the skeleton was relatively small, it meant that when I built up more parts on the armature, its movement became more restricted. Using bandage wraps and blue foam as a layer underneath the plasticine was effective because I could build up the shapes needed to bulk up my character without adding too much weight. Finally the plasticine outer layer was effective to manipulate into the shapes needed, but I worry from past experience that it tears when trying to pose the puppet, making animating difficult. However, using plasticine also allowed me to incorporate texture into the puppet, such as using the side of one of the modelling tools to put a fabric-like texture into his clothes. It also meant that I could mix colours and create my own tones for different parts of the puppet. Overall, the techniques used made for an aesthetically pleasing puppet, but I think I will encounter issues when it comes to animating the puppet.
No comments:
Post a Comment