Monday, 25 February 2019

Study Task 8 - 3D WALK CYCLE

WALK CYCLE

-arm swinging too fast
-head movement too jerky
-good leg movement
-armature had minimal movement
-tearing plasticine
-rig didn't work properly )too much bandage in the way of the screw

One of the issues I faced while working on animating my 3D walk cycle was essentially the degradation of materials while trying to pose the armature. Using plasticine as the outer material for the puppet was aesthetically effective for making the puppet look like my designs but when it came to animating, the plasticine would often tear, revealing the bandages underneath. While it was possible to repair the damaged material, much of the texture was lost while trying to fix it. Another issue I encountered was that the inner mechanism for attaching my puppet to its rig was that the bandage I used to bulk up my armature got in the way of the screw, which meant my puppet did not attach to the rig properly. This was not helpful in the process of animation because it would often not stay in place while I tried to pose my puppet. A solution for these issues in the future would be using materials different to plasticine for the outer layer of my puppet such as silicone, which is used for many stop motion pictures nowadays for its flexibility. I could also consider the rigging more and place less bandages underneath around where the rig would attach. This would assure that no problems would be encountered while trying to animate my character.

As a reference for my walk cycle, I also looked at a frame by frame analysis of the movements of a typical walk cycle. I may want to consider using my own reference videos in the future so I can put more characterisation into my animation.

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