Tuesday, 1 February 2022

Sound Animation Tests

 


The first animation reflects my attempted recreations of Cruz Dies' Physiocromies. My ideas were to shift colours according to the colour script in the film. The beginning sounds will issue blue tones from the Government tannoys but I wanted to experiment transitioning between colours, thus creating new colours from the way our eyes see the animation. As sounds fly around screen, the world will be lit up and characters clothing etc.

The second and third animations show a rough straight ahead animation of the sounds flying around screen. I was experimenting with different colours and possible fluid trails the sounds will leave. The movement works but I want to explore a little more how this sound may look through shape, movement, opacity, light and colour.

Developing this idea is convincing me this is a good method in which to represent sound. The shapes and movements they take need to still be established. Furthermore, I'm working on a scene containing detailed background, character and physical sound. From getting this scene to a polished level (using the line drawing techniques previously mentioned), I hope to discern how long a finished animation will take to make, giving me a relatively accurate idea of how long the production will take.

I have also looked into creating keyframes from audio in After Effects. My idea is to manipulate ideas about light. For example, the sound will be brightly coloured and lit. I want to create a reaction in the character where they blink and see bright lights (much like if you look into a powerful light. This will engage the theme of synesthesia and hopefully bridge the sound and characters together (as if the sound is a character itself).

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