Monday, 30 May 2022
Monday, 16 May 2022
Monday, 9 May 2022
Tuesday, 26 April 2022
Tuesday, 19 April 2022
Production Week 3
Production week 2
Production Week 1
Scene 1
LAUMAAN 705 Goals
This Trimester my goal is to complete Big Smoke to the best standard it can be so it is festival ready. It is important to me that I can showcase it at appropriate events and know timings for promotional work.
I will achieve this by:
- Referring to storyboard and developing how to reflect research into the narrative.
- Refining my animated work both with scheduling and practice.
- Developing sound animations
- Festivals and promotion packages.
- Developing a document for portfolio of the making of Big Smoke (an extension of the pitch bible and pre production output).
The production schedule is laid out but will likely need ramifications as I progress. For the next 5 weeks out of 14 (including Easter break) I will be mainly working on backgrounds alongside some animations. These will be ready for compositing and characters to be animated in.
Wednesday, 23 March 2022
Final Testing
A few images from the latest composite:
Back layer for windows to light up to the music.
Here, I have done an exercise where I listened to the audio track made by my house mate made. Looking at background and character path, I have imagined the field of sound, much like Futurist paintings, and imagined a path for it to take. Using onion skin, this is a representation of the sound path. I have not added it to my final composite as I want it to be more detailed and colourful (an exercise I will tackle in the coming weeks).
This was a good exercise for thinking of the sound as a field and translating it into animation. This will get my practice in line for the research I am doing by translating sound and feeling into animation.
This is the final composite for one of the final scenes of the film. Comparing it to my other composite, it was far more complex and time consuming. The scope it has provided me however has been extremely useful. I have mocked up what I feel to be an accurate timetable of the next 14 weeks. It involves a strict background drawing session up until the 10th May where I get detailed line and colour work done. This is followed by animation leading up until July, taking 3 days for complicated scenes and 1 for simpler ones. By learning tricks and shortcuts on my chosen programmes, the production will be far more streamlined and manageable.
Link to schedule:
https://docs.google.com/spreadsheets/d/1ZCVRSeDfE6sV0UqSsJBcHP30WY51Lt92/edit#gid=756394758
Tuesday, 22 March 2022
Composite 2
The first completed composite demonstrated the first instances of synaesthesia in the film. This was to get an initial idea on how to represent the sound while researching the multimodal field. Now that has been realised, the final stint of work before completing the module is to create a more accomplished scene where the sound has built and the backgrounds and characters are more diverse.
This is in progress but parts have been realised. Once this scene is completed, I will map out a more accurate timetable for the final process of production. This is for good timekeeping and discovering how long these processes may take in the coming months.
Run Cycle
Monday, 21 March 2022
CONTEXTUAL REVIEW 2
As an animator in a changing world, I have been looking into influential filmmaking through a commentary on modern society. I have been using my knowledge of storytelling and multimedia to evoke true experience from my audience, finding ways to link my interest in music and film with a wider socio-political background.
Multimodal Experience
Multimodal theory has been the foundation of my research. Lovers of film will undoubtedly recognise the power of harnessing the sense modalities in a way that resonates with audiences, whether by using music to boost emotion, or engaging in the many other cognitive crossovers that are possible within creative processes. In the study of The Relative Importance of Local and Global Structures in Music Perception, the commentary is made that 'One of the main reasons leading human beings of Western culture to develop musical activities is the expressive power of music. The content of this expressivity is probably extremely large, rendering the domain of music expression and emotion difficult to address with scientific methods' (Tillmann and Bigand, 2004, p.211). This provides consideration that in the field of cognitive science, which is expansive to the extent that is not fully understood to this day, using methods of multimodality, artistry and human reaction are apt approaches to gauging cognitive engagement with a piece of media. All of which are idiosyncratic to the individual. A standalone piece can resonate in diverse ways with different viewers. It is interesting to think how external forces of circumstance or other sensory content could create a completely different affect to your neighbour.
The MIT press, Experience: Culture, Cognition and the Common Sense supports the theory that artistic practice can be valuable for studies into perception. Studies in the early 20th Century lead to ideas about cognition through art that had not been considered before. The opening of the book theorises that 'art demonstrates to science the broad political and cultural context forming what sense we make of experience [...] art is not the semiotic conveyance of a fixed message-It is a range of marks, indices, rituals, and materials that humans make, arguably uniquely, to simulate perception. We do these things to draw upon prior layers of experience, in order to produce, paradoxically, the genuinely new'. This is an exciting prospect as it acknowledges the power of art to innovate ideas and change the world through the experiences it provides. However it still poses the question of how to conduct practice in a way that communicates ideas experientially. My studies will attempt to harness this through future case studies and qualitative research.
Sound and image accompaniment as aforementioned are the key sensory crossovers I will explore. Michel Chion is an influence because his theories into sound design for film indisputably boost the idea that sound and image are malleable (and modern) mediums which can be used to boost or distort perception. The Experience book contains ideas about temporality, causality and projection, theorising that 'Cognition implies a degree of plasticity for human psychophysical processes; in this sense, it can be as active and adaptable as consciousness itself'. With Chion, you can see this cognitive harnessing in action through his case studies. The detailed descriptions have commonality with the experiential studies because they both support the fact that minimal visual cues can invite projection, which is perceiving a temporal procession of events.
Italian Futurism
The Futurists conducted studies into the form of non tangible entities, combining motion, sound, kinetic energy and political ideologies. F.T. Marinetti dreamed up the concept following a car crash he was involved in. The translation of human experience and inevitable industrial prowess is evident in the art, which largely depicted motion and mechanical shapes. This guided the direction of the style. Despite the stock Marinetti puts stock into the industry of the early 20th Century with word of 'snorting machines' and 'the rumbling of huge double decker trams', David Mather argues that among the visually changing world, new experiential qualities had to be processed in order to embrace modernity:
'Western notions of subjectivity were in crisis at the turn of the 20th Century, in response to experiential conditions of modernity. This crisis was not the product of new technology per se, despite coinciding with rapid technological invention. Rather, it comprised a set of perceptual and philosophical conundrums that, in effect, rendered the boundaries of individuality itself problematic.' (p.58)
The world was rapidly changing, which came hand in hand with unfamiliar sights, sounds and smells. Not only did the Futurists map the changing world around them by incorporating these sensorial qualities, they also tapped into the emphasis of inclusion of all fields of cognition, recognising that the resonance on their viewers would be boosted by exploring multimodal interpretations of a modern world.
'Speed had disrupted traditional ways of life, and the Futurists embraced it unflinchingly. Yet, this seductive narrative of Futurist enthralment with automobiles and other means of transportation measures only the most literal contours of their subject matter. Alongside references to kinetic apparatuses, their visual experiments moved steadily away from representing discrete objects and toward emphasising sensorial qualities - what it felt like to experience the rapid and unsettling forces of modernisation.' (p60)
This commentary adds context to the stylistic progress of the Futurists. As they developed ideas about the changing world, there was an evident yearning to exceed the boundaries of human perception. 'The Futurists' visual systems shifted from external observable phenomena to internal conditions of perception, and from there, to the psychophysical mediums that bridge external and internal processes'. By using the Plastic Arts, the Futurists were creating a commentary on History and the progression of the human race. Using sensory attributes helped to situate their work in the context of the world around them. Depictions of sound interweaved with the physicality of machines were ways of observing the phenomenon of the future.
We Futurist painters maintain that sounds, noises and smells are incorporated in the expression of lines, volumes and colours just as lines, volumes and colours are incorporated in the architecture of a musical work. Our canvases therefore express the plastic equivalent of the sounds, noises and smells found in theatres, music-halls, cinemas, brothels, railway stations, ports, garages, hospitals, workshops etc. etc.
Sound is one of the main sensory attributes I will explore in this dissertation. As I come to realise the philosophical usefulness of sound, the differences between the Futurist ideologies and their use of the multimodal are becoming apparent. Despite using their art to promote controversial ideas about industry, warfare and the dismissal of History, their uses of kinetic (or otherwise) energies were effective ways of communicating their message.
'The artificial amplitude of sound is one of the great inventions of the 20th century. Modernity may be defined as the coming of the human capacity to make inhuman noise. The great shock of the modern city and of the modern warfare that was in extrapolation were not so much the experiences of their disorientating energy and speed, as their sheer noisiness, the appalling, exhilarating, omnipresence of man-made or mechanical sound: of cars, sirens, gramophones, loudspeakers, cannons, airplanes and industrial machinery; all the dinning cacophony of the modern.'
This commentary emphasises how the new 'cacophony' of sounds were as informative about the mood of the 20th Century as the visual was. It is no wonder that the Futurists became so enthralled by depicting the multimodal, experiential changes happening everywhere.
A great influence on the Futurist sensibility was the works of Philosopher, Friedrich Nietzsche. 'Nietzsche’s influence on Marinetti and the Futurists has been well documented by Giovanni Lista, Donald Marinelli and Günter Berghaus'. His influences on Freud also provide credibility to his research as thinking that is influential in a contemporary context. One of his observations brings relevance to the way I will use music in my explorative film, Big Smoke: 'For Nietzsche, after Schopenhauer, music was superior to all other arts since it did not represent a phenomenon, but rather the ‘world will’ itself. He regarded music as the non-representational bridge to the chaotic world of the unknown and to the creative impulse itself.' Thinking about the rise of Fascism, war, Industry and general modernisation of the world (the context for Futurist thinking' in relation to my project, parallels can be drawn. The state controlled world, use of propaganda and pollutive powers are present in both. The Futurists were embracing it as the inevitable world trajectory. I am using these ideals as a guideline to avoid by representing modernisation as a negative.
The Futurist's Plastic Arts are valuable to my studies. I can use the stylistic attributes of sound in an affective way without supporting their political beliefs. In the present context of my film, the music can be used as the 'bridge' (using Nietzsche's beliefs) to emphasise the global misconduct of Government present today. Mapping the synaesthesic movement of sound using colour, if harnessed correctly in my practice, can aid the positive messages within my film that creativity can be the epistemological guide to a better future.
Tillmann, B. and Bigand, E., 2004. The Relative Importance of Local and Global Structures in Music Perception. The Journal of Aesthetics and Art Criticism, [online] 62(2), p.211. Available at: <https://www.jstor.org/stable/1559204?casa_token=lrEEMwuM6lMAAAAA%3AxXgFbNz5p5ZZwyewh1anWgQhWba0B9OKIb-fOqWqy4vrU4jV8XTxvPRhkmR0gEI6b5RtAsUXpukTTaBNL2J99bxkQj5zGY7yy38vx27KWx-TtpsZqPo&seq=1#metadata_info_tab_contents> [Accessed 9 March 2022].
Situating the Practice
My animated music video fits into a few areas of professional practice. Creating a venn diagram of these areas has helped me to categorise the different fields of interest.
Monday, 7 March 2022
Testing Testing
WAVE WARP
Italian Futurism Study
Context
'the recognition of the artist embracing modernity and acting as the creator of the future.'
If we leave aside their radically different literary form, both statements, full of youthfully buoyant spirits and distrustful of the past as an artistic source, stressed two chief points: the artist as creative seer and guide to the future, located at the heart of the most vital modern activity, and the necessity to recover a pure, untrammelled sensibility to express the novel values and experience of the changing world.'
These new realities manifested themselves in what he named "les unanimes," or vast collective sentiments, which created a flux of uncanny physical and spiritual relationships voiding classic concepts of space and time, thus overcoming the isolation of Leibnitz' monads.
In Leibniz's system of metaphysics, monads are basic substances that make up the universe but lack spatial extension and hence are immaterial. Each monad is a unique, indestructible, dynamic, soullike entity whose properties are a function of its perceptions and appetites
David Mather Essay
'In early 1914, the Paris based Italian Futurist painter Gino Severini coined the term Plastic analogies to describe a method for representing modern perceptual experience.. He did not intend these analogies to correspond with everyday perception, or with its conventional representations. Rather, he meant that an artist's knowledge, particularly firsthand, sensory knowledge, could be translated into any of the so-called plastic arts, so the viewer interacting with works of art could access experiential content directly from its forms.' Mather Uchill, J., 2016. Experience : Culture, Cognition and the Common Sense. MIT Press, p.57.
Plastic Analogies - key point for argument
Severini believed that plastic analogies worked through three fundamental elements; an experiential subject matter, a non-naturalistic method of transcribing the source through diverse modalities; and a viewer who would interpret the work for its complex interconnected cognitive meanings.
Methodology for creating musical visuals for the film
The plastic manner was phrase Severini used prior to 1914 to describe phenomena which cannot be recognised by just one sense modality or symbolic form. The viewer needn't know the subject matter to recognise the subject or the sensory richness. The experience is still arguably translated in abstract form.
'Tonal modulations of semiopaque shapes which, for a spectator, should connote expenditures of kinetic force analogous to both.' Mather Uchill, J., 2016. Experience : Culture, Cognition and the Common Sense. MIT Press, p.57.
Visual Kinetic Approach
'Western notions of subjectivity were in crisis at the turn of the 20th Century, in response to experiential conditions of modernity. This crisis was not the product of new technology per se, despite coinciding with rapid technological invention. Rather, it comprised a set of perceptual and philosophical conundrums that, in effect, rendered the boundaries of individuality itself problematic.' Mather Uchill, J., 2016. Experience : Culture, Cognition and the Common Sense. MIT Press, p.58.
A question that could be raised in the end of the essay is whether, in the new context and knowledge of global preservation, plastic analogies can drive towards a sustainable future. Using the forces (visual, kinetic or otherwise) and some of the ideas of Futurism, could more humanitarian ideals be brought to the forefront to drive a better future rather than the technological advancement and industry of the early 20th Century?
'The moving object is unrecognisable within a field of superimposed glints and sonic reverberations that shudder across the frame'. Mather Uchill, J., 2016. Experience : Culture, Cognition and the Common Sense. MIT Press, p.61.
'Visual patterns highlight the visual and auditory sensations associated with vehicles observed from the side of the road'. Mather Uchill, J., 2016. Experience : Culture, Cognition and the Common Sense. MIT Press, p.61.
With ideas of Chronophotography, motion is brought into the Futurist paintings. Temporality is compressed into one abstract image. Time is taken out of the equation to make a sequential, but still, image.
'Apprehending the underlying truths of experience' Mather Uchill, J., 2016. Experience : Culture, Cognition and the Common Sense. MIT Press, p.61.
relating to or denoting a sensation (such as pressure, pain, or warmth) which can occur anywhere in the body, in contrast to one localised at a sense organ (such as sight, balance, or taste).
Sensorimotor
Sensory-motor coupling is the coupling or integration of the sensory system and motor system. Sensorimotor integration is not a static process. For a given stimulus, there is no one single motor command.
Wednesday, 23 February 2022
CONTEXTUAL REVIEW
My exploration will delve into cognitive responses to sound and music with a focus on gestural movements and animations. For a controlled contextual review, I will first examine instances of images triggering experience, followed by sound. By looking at these in their own respective modalities, connections will be drawn between the two.
A principle within the MIT press of Experience: Culture, Cognition and the Common Sense frequently refers to projection; a causal event wherein a viewer/listener/experiencer can foresee events which happen next. The way individuals process information is all unique, but somewhat governed by the fact that ‘our experience of coherence and meaning is produced by activities of modelling - processes of sifting impressions, cascades of calculations, and attributions of significance carved from determinations of causality, which are in turn embedded in and generated by environments we have come to know’.
In a time where artistic multimodality may have more frequently manifested in still images, some interesting thoughts and responses were emerging. In the early 1900’s, Italian Futurist painter Gino Severini was depicting experience based on his own perception of particular events. Plastic analogies (a term Severini coined) were his methodology in mapping out ‘imagistic composites that combined two or more symbolic forms into a single image’(p57). The fact that movement, motion and even sound were being depicted in still images from 1914 is astounding and represents the importance people place on exploring cognition and how artistic practices are an outlet to record, analyse and discover.
In 1943, responses of using artistry as a way to gauge cognition and experience were emerging in the form of simple animations. Fritz Heider and Marianne Simmel experimented with endowing simple shapes with motion: “The projected image shows an outline of a rectangle with an opening on its right side; near this opening the shape of a triangle arrives. Soon a smaller triangle and a circular disk also enter the frame from above. The rectangle remains static, but the disk and triangles become quite literally animated, and each moves in a manner that comes to seem characteristic. That is, they are given movements that model different characters.’(p13) The aim was to research how viewers may perceive these shapes with attributes which go beyond their two dimensional limitations. A spectrum of titles to the research emerged, from ‘Perceptual of Geometrical Figures to Warring Triangles’.(p14) These titles alone aptly represent what the researchers were aiming to achieve. Representing a film ‘devoid of content’ yielding a range of fully fledged stories. The essay I refer to comes from the MIT press book, Experience, and the Heider-Simmel film is noted to have stock in contemporary studies of neuroscience, psychology, and the ‘aesthetics of ethics’(p14). The knowledge that artistic practices can be as informative to the studies of cognition and experience as scientific methods can, alongside the epistemology that 'Cognition implies a degree of plasticity for human psychophysical processes; in this sense, it can be as active and adaptable as consciousness itself'(p8) provides a good framework for my investigation as I elaborate into my own fusion of character animation and abstract representations of sound to stimulate genuine responses from viewers from a variety of sensory modalities. Furthermore, this research continues to be relevant to modern cognitive studies at MIT, with Josh Tenenbaum using the film within studies of Visual and Environmental Studies in 2014. ‘Modelling is a practice common to both artists and scientists, and as a customary activity of humans in general; our modelling behaviours distinguish us as a species. We model ideas, we model clay, we model with pictures, texts, clothing. What were Fritz Heider and Marianne Simmel modelling when they made their enduring film? The short answer is projection. But on a larger scale, they were modelling the complexity in the human psyche’. Here we see this film within a modern context; exploring the malleable nature of cognition as an artistic tool, these films and studies become a heuristic approach to cognitive science.
There are even links between the experience of film and the principles of animation. The 12 principles of animation have much correlation with how one may evoke genuine experience in a viewer.
Look at multimodal approaches THROUGH THE LENS of Italian Futurism and Plastic Analogies
Reading - EXPERIENCE MIT Press
Key Words:
Projection - Cognitive ability to move temporally and create understandings of what is to come.
Kinetic - of or relating to the motion of material bodies and the forces and energy associated therewith
heuristic - allowing for someone to discover someting for themselves
'Cognition implies a degree of plasticity for human psychophysical processes; in this sense, it can be as active and adaptable as consciousness itself.' p8
'This book exists to complicate that model. [nervous system as a series of inputs and outputs being sent to the central processor or brain] Experience is our heuristic, and we intend both to provoke experiences in these pages, and to examine how culture and technology deeply weave the texture of human consciousness.' p15
'David Mather explores in the practice of Italian Futurists, bridging the cosmos and our own afferent/efferent nerve signals [input/output]; the Berliners' abstractions invited projection, proving that humans could construct meaning and experience from minimal perceptual cues.' p22
'Art demonstrates to science the broad political and cultural context forming what sense we make of experience' p26
Adorno's model replaces notions of art as representation or 'expression'. Art is not the semiotic conveyance of a fixed message-It is a range of marks, indices, rituals, and materials that humans make, arguably uniquely, to simulate perception. We do these things to draw upon prior layers of experience, in order to produce, paradoxically, the genuinely new'. p26
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